AI Insights · Timothy · July 2022
Top 5 Roguelike Games in Qatar for Q2 2022: Performance Insights
Discover the performance trends of the top 5 roguelike games in Qatar during Q2 2022, including their weekly downloads, revenue, and active users.
Performance Insights of Top 5 Roguelike Games in Qatar for Q2 2022
In the second quarter of 2022, the top 5 roguelike games in Qatar showcased varied performance trends. Here’s a detailed look at each game's weekly downloads, revenue, and active user base.
Hero Wars: Alliance RPG
Throughout Q2 2022, Hero Wars: Alliance RPG experienced fluctuations in its weekly revenue, starting at $4.9K in late March and dropping to $1.8K by the end of June. The game saw a peak in downloads in early May with 904, but this number declined to 105 by the end of June. Active users peaked in early May at 2.4K and remained relatively stable, ending the quarter at approximately 1.9K.
Diablo Immortal
Diablo Immortal saw a significant rise in weekly revenue post-release, starting at $5K in late May and peaking at $14.3K in mid-June. Downloads decreased from 2.1K in the first week of release to 183 by the end of June. Active users also saw a decline from 2K in early June to approximately 1.1K by the end of the month.
AFK Arena
AFK Arena's revenue showed an upward trend, peaking at $2.3K in late April. Downloads were relatively low throughout the quarter, with a maximum of 163 in mid-April and dropping to 51 by the end of June. The active user base remained steady, averaging around 700 users weekly, ending the quarter at 629.
RAID: Shadow Legends
RAID: Shadow Legends experienced a varied revenue trend, with a high of $2.4K in mid-April and a low of $297 in early April. Downloads fluctuated slightly, peaking at 101 in late May. The active user base remained consistent, averaging around 600 users weekly.
Looney Tunes™ World of Mayhem
Looney Tunes™ World of Mayhem had a peak revenue of $1.4K in late April, though it saw a decline to $74 by the end of June. Downloads were relatively stable, with a peak of 70 in early June. Active users hovered around 130-150 throughout the quarter, ending at 117.
For more detailed insights and data, visit Sensor Tower.